AI Insights · Timothy · July 2022
Top 5 Educational Games in Australia Q2 2022
Discover the performance trends of the top 5 educational games in Australia during Q2 2022, including key metrics on downloads, revenue, and active users.
The top 5 educational games in Australia for Q2 2022 showcased varied performance trends across downloads, revenue, and active users. Here’s a closer look at each app's performance based on Sensor Tower data.
Toca Boca World by Toca Boca experienced fluctuations in weekly revenue, starting at approximately $94K at the end of March and declining to around $37.5K in early May, before rebounding to nearly $60K by mid-June. Weekly downloads peaked at about 13.8K in mid-April and saw a dip to 6K in late May, ending the quarter with a rise to 10.4K. Active users showed a gradual decline from 142K in late March to 115K in mid-June, with a slight recovery to 122K by the end of June.
World of Peppa Pig: Kids Games from Find Your Fun saw a steady increase in weekly revenue, starting at $4.5K in late March and peaking at approximately $7.1K in mid-June. Downloads fluctuated, reaching a high of 4.6K in the final week of June. Active users increased from 9K in late March to 10.8K by the end of June.
codeSpark - Coding for Kids by codeSpark had consistent weekly revenue, ranging from $4.3K to $6.7K, with a noticeable peak in late June. Downloads remained relatively stable, with a slight dip to 1.9K in mid-May and a high of 2.9K in mid-April. Active users showed a slight decline from 2.3K in late March to 1.9K in mid-May, with a recovery to 2.1K by the end of June.
Sago Mini World: Kids Games by Play Piknik saw weekly revenue ranging from $4K to $6.1K, peaking in the final week of June. Downloads were relatively low, with notable fluctuations, peaking at 2.2K in late June. Active users had a minor decline from 15.1K in late March to 12.2K in late April, with a subsequent recovery to 15.1K by the end of June.
Animal Jam by WildWorks experienced a moderate weekly revenue ranging from $2.3K to $4.4K, with a peak in early April. Downloads were stable but low, peaking at 1.3K in early April. Active users declined from 7.4K in late March to 5.1K in late May, with a slight recovery to 5.4K by the end of June.
For more insights and detailed data, visit Sensor Tower.